By DigitalTrends
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Assassin’s Creed Mirage is a perfectly enjoyable stealth adventure, but it’s not the leap of faith the series desperately needs.
By IGN
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Assassin’s Creed Mirage’s return to the stealthy style that launched this series doesn’t do everything right, but everything it does feels like it was done with purpose. This means a shorter game with a smaller map, fewer collectibles, smaller scope in combat, and a limited selection of gear to play with – all of which I found refreshing relative to the arguably bloated scale of 100-hour games like Odyssey and Valhalla.
By TechRadar
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Assassin’s Creed Mirage returns the series to its roots with enormous success. Basim’s well-paced journey from street thief to master assassin is full of stealth-focused action and enthralling investigations, and should please fans of the series with its intrigue and heart.
By HardcoreGamer
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Assassin’s Creed Mirage is a triumphant return to the style of the original Assassin’s Creed games. It maintains some RPG elements such as upgrading equipment and learning abilities through skill points, but this is done on a smaller scale than the most recent predecessors. Mirage hits the sweet spot when it comes to game length, long enough to feel worthwhile but short enough where it never drags or feels bogged down by filler content.
By God is a Geek
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Assassin’s Creed Mirage is perfectly serviceable and will certainly scratch an itch for major fans – though it’s arguably not a bad entry point for newcomers either.
By GameSpot
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Assassin’s Creed Mirage is a true prequel to Valhalla, only able to tell a compelling narrative arc for Basim with the knowledge of what he becomes later in life. At the very least, you don’t need an encyclopedic understanding of Assassin’s Creed to appreciate Basim’s growth from a young street thief to a duty-bound assassin to a truth-seeking detective as he looks into the interconnected investigations that unlock the enjoyable Black Box assassination missions.
By GameInformer
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Mirage teases a larger mystery that connects to Basim’s role in the earlier Valhalla release. But in this case, the resolution of that mystery is unsatisfying and feels like an odd wrap-up to an otherwise self-contained narrative. Concerns about the conclusion aside, I still had a wonderful time in Baghdad’s ancient alleys and palaces.
By tsa
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Assassin’s Creed Mirage will appeal to anyone who’s been pining for a return to the old school open world stealth of the earlier games. It’s pretty much exactly that with a few extra refinements and additions. Some of those additions are a bit distracting and immersion breaking, but nothing gets in the way of some good old fashioned assassinations.
By VG247
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Mirage represents Ubisoft at its best; fuelling historical intrigue with tight, uncomplicated gameplay systems that make puzzles out of environments, that breadcrumb you to fantastic treasures, that sucker punch you out of your false sense of security whenever you get too comfortable. The game comes undone under the pressure of combat, but that’s OK, because the options it gives you to tiptoe around it feel superb in the hands.
By Destructoid
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When Assassin’s Creed Mirage is at its best, it’s an entertaining experience. But in between those moments, the repetitiveness really starts to weigh it down. The middle part of the game is a bit hard to get through just because of how boring it gets. For those looking for a pure return of form to the original Assassin’s Creed, you’re going to love Mirage.
By PCGamer
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Mirage gets so close to great that it’s annoying, but also encouraging. It may not be the complete return to form that I imagined, but it’s the best stealth game to ever have the Assassin’s Creed name on it, and I hope Ubisoft sees this new “classic” branch of AC as something to build on. I’d love to see what Bordeaux can do with another at-bat—and hopefully more time to develop parkour, build another great city, and maybe rethink everything about combat.
By TheGuardian
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In returning to its roots, Ubisoft has made a more focused Assassin’s Creed, one that those with limited time have a hope of completing. And in setting all the action in a single city and its surrounding countryside, the team has packed its sidestreets with fascinating snapshots of life – such as heated hagglers bickering in the bazaar, musicians drawing a crowd beside a mosque and pigeon fanciers feeding their birds on a rooftop aviary.
By TheGamer
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When it comes together, Mirage does manage to evoke the same feelings I had back in 2007 running round Acre for the first time. There’s an exquisite stealth sandbox nestled away in here, but a few excellent missions don’t make up for the frequent bugs, lifeless city, utterly pants combat, or the fact it completely wasted The Expanse’s Shohreh Aghdashloo on some of the flattest, most perfunctory writing the series has ever seen.
By EuroGamer
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80
I’m not sure that Saint George agreed with it all the time either. But for a game like Assassin’s I’ve realised that design formula, the ludic equivalent of prose, really does work a bit like a window pane in its best moments. Through the warmth of familiar rituals returning after those bigger, rangier games, I get to see what’s really special about this series, what it takes to create, perhaps, and what it can give us in return.